Agile Game Development
Topics on applying agile methods to creative interactive multimedia products
Wednesday, December 16, 2020
Avoiding Quality Disasters
On September 23, 1999, NASA's latest planetary probe, the Mars Climate Orbiter, began its orbital insertion maneuver to enter Mars orbit...
Monday, May 04, 2020
It's Only a Model
“As to methods there may be a million and then some, but principles are few. The man who grasps principles can successfully select his o...
Thursday, April 16, 2020
In my agile coaching journeys, one of the things I see misused the most is the User Story. User Stories were challenging for us to embrac...
Tuesday, March 03, 2020
Managing Risk on Video Games
Back in the early nineties, I had the privilege of working at a game studio occasionally visited by Shigeru Miyamoto. Miyamoto arrived ...
Tuesday, February 18, 2020
Ending Video Game Death Marches - #1 Managing Debt
We’ve all experienced it: A sink stacked high with dirty dishes. You rarely have time or incentive to tackle them. Usually, you’r...
Monday, February 10, 2020
Six Signs your Game is in Trouble
We all want to make great games and not suffer making them, but sometimes it doesn't work out that way. Below is a list of 6 typical...
Friday, January 24, 2020
Solving Large Team Dependencies
Simulated Annealing for a Travelling Salesman We've all seen it. The larger a game team, the more dependencies between developers ...
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