In a week, I'll be launching my first online training course on Agile Game Development. This first course is an overview of Scrum and Kanban for game development with a focus on the values and principles (gems) of *why* we do it. My aim was to provide broad training to many of the developers who don't get a change to attend onsite or offsite training.
The training is hosted thought FrontRowAgile.com, which hosts training for other areas of agile (such as agile estimating and planning training by Mike Cohn).
Members of the mailing list will receive discounts for training.
Check out the free portions of the training below: