I've modified them slightly to better fit game development.
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We are uncovering better ways of developing games by doing it and helping others do it. Through this work we have come to value:
- Individuals and interactions over process and tools
- Working game over comprehensive design documentation
- Publisher collaboration over milestone negotiation
- Responding to change over following a plan
The principles behind the Agile Manifesto:
- Highest priority is to satisfy the customer through early & continuous delivery of valuable software, assets and gameplay.
- Welcome changing requirements, even late in development. Agile processes harness change for the developer's competitive advantage.
- Deliver working gameplay frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
- Business people & developers must work together daily throughout the project.
- Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
- The most efficient & effective way of conveying info within a dev team is face-to-face conversation.
- A working game is the primary measure of progress.
- Agile processes promote sustainable development. The sponsors and developers should be able to maintain a constant pace indefinitely.
- Continuous attention to balanced artistic quality, technical excellence and good design enhances agility.
- Simplicity--the art of maximizing the amount of work not done—is essential.
- The best architectures, budgets, assets, requirements, and designs emerge from self organizing teams.
- At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.