Wednesday, March 17, 2010

GDC "Beyond Scrum" slides

My slides for the "Beyond Scrum" GDC session are here.

There is a nice set of notes for the session posted here.

GDC was great this year.  Props to Meggan Scavio and the rest of the Think Services folks for doing a top-notch job!

Saturday, March 06, 2010

At GDC 2010 next week

I'm happy to meet up!  Send my an email: clint [at]

In addition to the CSM4VG course I'm teaching, I have the following sessions:

Beyond Scrum: Agile Project Management for Games
Date/Time: Thursday (March 11, 2010)   9:00am — 10:00am
Location (room): Room 305, South Hall
Session Description
The session is not an introduction to Scrum. It describes how Scrum fits in to an entire game project management framework.

Agile: No Silver Bullet
Speaker: Chris Oltyan (Director of Product Development, ZeeGee Games), Rich Vogel (Co-Studio Director, BioWare), Clinton Keith (Clinton Keith Consulting), Michael Capps (President, Epic Games)
Date/Time: Friday (March 12, 2010)   9:00am — 10:00am
Location (room): Room 303, South Hall

Session Description
The goal of this panel is to discuss the good and the bad of agile development. Let's not sugar coat it, agile development is hard and does not fit all production paradigms. We'll discuss where the dogmatic approach to agile fails and where to apply practices from other areas, such as waterfall and lean. The panel will also answer audience questions directly and help diagnose how and why Agile projects went wrong, and methods teams and companies can use to get their processes back on track.

It should be a great GDC!

Thursday, March 04, 2010

Survey Results - The State of Agile in the Game Industry

Gamasutra just posted the article based on the survey conducted last month.  Thanks to everyone who participated!