Just read an article about Forever Interactive, which calls itself "a completely virtual agile game development studio" and how they are developing their MMORPG:
http://www.jsonline.com/features/technology/84796037.html
The nearly 50 programmers and artists working for Forever Interactive are not pulling paychecks but instead banking on eventual compensation that will be a percentage of the revenue - a percentage based on their performance - when money comes in, Harmsen says.
It's a "sweat equity" model, and performance includes things such as communication, meeting deadlines, reaching milestones, with accomplishments compounding until the game launches.
I'll be keeping an eye on them over the next year.
4 comments:
Hi Clinton, the URL seems broken. I'm getting a 404 error.
Looks like a space was appended to the end of the link. Fixed now. Thanks for pointing that out!
Thanks for featuring the article!
We have so much fun doing what we do at Forever Interactive. We want to make the impossible possible, and show that great games don't just come from big-name companies!
-Jennifer
Lead Artist
ForeverInteractive.com
Jennifer,
I hope you succeed! The best games often come from the teams that have the most fun making them.
Clint
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