Good Wired article about Duke Nukem Forever and what happened at 3DRealms:
http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1
Many take-aways here:
- Perfection is the enemy of "good enough".
- The danger of the "it's done when it's done" approach.
- The danger of success.
- The second system effect.
No comments:
Post a Comment