GDC was a great success this year! The Agile Game Development Tutorial has ~200-250 attendees and the feedback was great. I was only able to attend one of the roundtables put on by Rick Vogel from Bioware, but I enjoyed it. It struck me that a link between the lectures with the roundtables might be something to try in the future.
I'm looking forward to any comments (here and the GDC feedback sheets) on how to improve these presentations.
I've been fighting a cold since the weekend, so I haven't had the chance to organize and post the tutorial and session slides yet. These should go up by the weekend.
4 comments:
Clinton,
I attended your lecture at GDC this year in San Fran. Thanks for presenting.
I had a quick question as to how level designers fit into the scrum/agile process.
Level designers tend to be more art driven as opposed to feature driven.
I'm trying to envision a story/feature that would include a level designer in the scrum team. I have only come up with, " X level must load and be playable from start to finish."
I guess you could also say, "objective on level X is captureable and next level loads once concluding animation plays."
Not sure if these are really valid stories, which is why I'm writing. Any direction you can give would be extremely helpful.
Thanks,
Dennis
Would love to see these posted! Thanks!
They were posted last week!
Hi Dennis,
Great question! Would you mind posting your question on the mailing list? It's worth some discussion.
www.agilegamedevelopment.com
Thanks,
Clint
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