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Monday, February 08, 2016

Agile Game Development: The Essential Gems















In a week, I'll be launching my first online training course on Agile Game Development.  This first course is an overview of Scrum and Kanban for game development with a focus on the values and principles (gems) of *why* we do it.  My aim was to provide broad training to many of the developers who don't get a change to attend onsite or offsite training.  

The training is hosted thought FrontRowAgile.com, which hosts training for other areas of agile (such as agile estimating and planning training by Mike Cohn).  

Members of the mailing list will receive discounts for training.  

Check out the free portions of the training below:




1 comment:

Game Development Company said...

I am working on banking systems using this Agile and I want to get in to game development and it is quite fascinating how similarly scum has applied to gaming as well and nice to understand how Kanban is used in Game Development as well.

Game Development South Africa