I'll be giving a tutorial at GDC 2012 called "Scrum Essentials":
Attendees will learn about the full cycle of Scrum development, its principles and not the hype. They will leave knowing how Scrum works and will be able to begin its introduction at their studio and communicate expectations. They will be able to identify the patterns of successful and unsuccessful Scrum adoption, which Scrum practices should be changed to fit their game development process, and which practices should be preserved to achieve full benefits.
Rather than being a slide-driven lecture, the course will be focused on a combination of lecture, small group exercises and the simulation of Scrum by creating games throughout the day. You won't leave being experts on the rules and practices of Scrum, but thoroughly exposed to the principles of Scrum and the values of agile.
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