Wednesday, August 03, 2011

Agile Game Development Gathering!

On Wednesday, October 26th, the IGDA will be hosting the first agile game development gathering at the Sheraton Gateway Hotel, LAX, the day before the start of the IGDA Leadership Forum.  The gathering will bring together game developers who have been applying agile and lean practices (including Scrum, Kanban and XP) to share their successes and failures of applying agile to their projects and advance the art of agile game development.  Rather than a series of presentations, the gathering will use Open Space Technology to support a self-organizing agenda.

Discussions will be driven by participants during the gathering and will include topics such as:
  • Helping teams take more ownership
  • Creating and managing a great product backlog
  • Best practices for mobile, flash, social, MMO and AAA game development
  • The role of producers on an agile team
  • Long-term project management
  • The role of QA in Scrum
  • Practices in production vs. pre-production
  • When to use Scrum, when to use Kanban
  • Failure stories.  Things to avoid
  • How can publishers work with agile developers
  • Culture wars.  What are the challenges to becoming agile at your studio
  • ScrumMaster tricks and tips
  • The role of artists and designers in Scrum.  What works best?
  • Product owner success and failures
  • Establishing a "definition of done"
  • Tools: What tools work and don't work.  How should they be used?

Registration costs $149 here.

No comments: