Friday, July 23, 2010

Certified ScrumMaster for Game Development course at IGDA Leadership Forum

I'll be giving a Certified Scrum Master for Game Development course on November 2-3 in San Francisco before the IGDA Leadership Forum.

This two-day course provides the fundamental principles of Scrum through hands-on experience and interactive project simulation. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization.

Attendees learn to apply practical, project-proven practices that have worked for numerous video game projects
  • The essentials of getting a project off on the right foot
  • How to build a product backlog and plan releases
  • How to help both new and experienced teams be more successful
  • How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
  • How to help producers, artists, designers and programmers work together effectively
  • How to work with publishers and others outside the team who may not be familiar with Scrum
  • Tips and tricks from an instructor with 15 years of game development experience, 7 years of experience applying Scrum to game development author of the book Agile Game Development with Scrum.
Participants who successfully complete the course and follow-up test, will become Certified ScrumMasters through the Scrum Alliance and receive a two-year membership in the organization where additional ScrumMaster-only material and information are available.

Registration
The course is being held just prior to the Leadership Forum on November 2nd & 3rd at the Airport Marriott (same location as the Forum).  Pricing details and registration can be found here.

More details for the course material can be found here.

Any questions? Contact me!

Monday, July 19, 2010

Book link - Agile Retrospectives

Here's a book that must be on every ScrumMaster's book shelf:

Retrospectives are among the most commonly overlooked, yet most important agile practices.  Without the "inspect and adapt" cycle of teams examining how they work together, there is little chance that they'll enter the state of continuous improvement.

Agile Retrospectives shows you how to best facilitate this essential practice and to keep it fresh by choosing from many different types of retrospectives.   It offers great advice on eliciting feedback from everyone and digging deep into underlying issues.

Retrospectives will be the topic of my IGDA Leadership Forum 2010 session.  We'll be talking about the best flow for retrospectives and running a few of them to discuss how well the Leadership Forum functioned.