Search

Tuesday, February 09, 2010

It's always been about common sense

A response to another Scrum-bashing article:
http://www.noop.nl/2010/02/in-defense-of-scrum-please-stop-pissing-on-it.html

"I believe no single model or framework is enough when managing complex systems. Anyone who favors one method and pisses on another is just showing off his ignorance of complexity thinking. "

Scrum isn't the goal.  Agility isn't the point.  It's about finding ways for groups of people to make better products while reducing wasted effort.  It's about creating never-ending cycle of improvement.

Brand loyalty or bashing shuts out wider possibilities.  Labels allow higher cognition to be disabled.  The goal is to always explore practices, use common sense, knowledge and observation to decide what works better and what doesn't. 

7 comments:

ruslans said...

Here's another one:

http://gwaredd.blogspot.com/2010/02/game-development-in-post-agile-world.html

The topic seems to have become quite popular recently, but it's not "scrum-bashing" per se, it seems.

Perhaps it's just another loop in the coil of software (and game software in particular) development evolution.

Clinton Keith said...

Saw that. Lot's of good insights and lots of inaccuracies.

So called "agile evangelists" have been talking about the "Silver Bullet" myth for years:
http://www.agilegamedevelopment.com/2007/06/no-silver-bullet.html

...but it makes the anti-agile argument harder to rationalize by acknowledging that.

"Post-agile" is yet another label. We need to focus on common sense. I've been saying that for a long time too:
http://www.agilegamedevelopment.com/2007/10/daily-common-sense.html

ruslans said...

People often tend to confuse common sense with conventional wisdom.

Just because it feels easier, subconsciously. It pulls away responsibility from oneself to some other party.

And because of this trait of the human nature (wishful thinking as means to reduce the fear) it goes like that - some sound idea becomes practically successful, then it becomes a mainstream, then it turns into religion and thus a subject to religious wars, and then eventually it becomes hard to separate the grains of the original premises from all the mythology stuck in the process.

Which necessarily leads to the public debunking and giving birth to some new ideas as the result. Which quite amusingly will be inherently based on the similar principles and will follow the similar development loop.

And people will again generally tend to ignore what we call "the common sense" here.

In my opinion, the problem is that it's much easier to teach a religion than to teach a common sense.

Clinton Keith said...

I couldn't agree with you more.

Thanks!

bobisimo said...

http://www.avclub.com/articles/tim-kring,37975/

I don't watch Heroes (anymore) but I was looking at this interview and noticed Tim Kring drops a reference to agile methodologies. Starts in the 2nd question.

Clinton Keith said...

That's hilarious!

I love the line: "Well actually, it comes from “agile methodology,” which came out of game design."

LOL!

Clinton Keith said...

Thanks....I stopped watching Heroes too. Must be agile's fault! ;)