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Wednesday, February 22, 2006

Mistakes Implementing Scrum

An honest blog entry on what can go wrong when implementing Scrum. I imagine this type of problem is the most prevalent (shifting from command-and-control was a major hurdle for us).

I suggest that when adopting Scrum, you do all of it and follow the rules. Scrum is meant to be modified (especially for game development), but if you modify it from the start you are making changes to a system you might not understand and are probably embedding some organizational flaws into it. This was raised by Ken Schwaber to our last round of CSM grads.

Monday, February 06, 2006

A Day In The Life Using XP

Noel (R&D lead architect at High Moon) has posted the GD Mag article he wrote about the day in the life of programming using XP. It gives a lot of insight into one of the Agile processes we use at HMS.

http://www.gamesfromwithin.com/articles/0602/000104.html

Sunday, February 05, 2006

GDC 2006 Presentation

The schedule for GDC 2006 sessions are up. My presentation this year:
Agile Methodology in Game Development: Year 3
is Thursday (March 23, 2006) 2:30pm — 3:30pm

Mention this blog and you get free admission to Waterfall 2006!

I've read a great book Beyond Bullet Points and have modified the presentation based on many of the tips in it.

See you there!

Clint